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Multimedia
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| We
have become familiar with getting information in many different ways. We can
call the bank to find out the balance in our account, search the Web for a friend's
phone number, and see product-demonstration videos in stores. Multimedia takes
advantage of multiple computing technologies to integrate information from a
wide variety of sources, without requiring the user to understand how and where
the information is encoded and stored. Multimedia applications interact with
users using many different methods, depending on need and objective. From a technical standpoint, computers work with representations of objects, not the objects themselves. Word processing programs work with representations of words; spreadsheets with representations of numbers, databases with representations of relationships, and video editing programs with representations of images and sounds. Multimedia integrates these many representations into powerful programs that greatly extend the range and strength of a wide variety of applications. |
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| Multimedia
today is primarily used for education and corporate training. "Distance
Learning" enables information and instructional materials to be accessed
exactly as needed, at a time and place convenient for the learner, more cost-effectively
than in a traditional classroom, and in a structure best suited to individual
educational needs. As available bandwidth increases, computing costs continue to fall, and efficiencies of scale proliferate, a wider range of applications is expected to develop. |
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| Because multimedia applications integrate so many different digital elements (graphics, relational databases, spreadsheets, authoring systems, data compression algorithms, custom programming, etc.) from so many different vendors and because multimedia production calls for such a wide variety of high-level skills (instructional design, video, effective storytelling and intuitive navigation, etc.), the process is often difficult and complex. The full range of necessary skills are almost never found within a single company. In addition, the delivery media (usually DVD, CD-ROM and the web) are themselves still evolving and must often be integrated on an ad-hoc basis. To date, there are no universally accepted technical production standards. Finally, multimedia applications are often produced in multiple languages, for audiences that are widely dispersed and culturally diverse. As a result, multimedia applications have sometimes been plagued by unmet expectations, missed deadlines, cost overruns, and disappointed end-users. | ||||
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Instead of attempting to be all things to all people, we specialize in two specific strengths. First, we perform a careful needs analysis, so that the client can make an informed decision about all aspects of its intended application to make sure that it performs as expected, for the right audience, in the proper way, with predictable results. Second, we act as brokers for the entire range of products and services used in creating multimedia. Our projects often have the needs analysis performed in one location, the user interface created in another, and the instructional design work performed in a third. We do business with the best specialists all over the world for video production, C++ programming, 3-D graphics, prototype testing, statistical analysis etc. In short, the best companies with the best skills for each particular task will be assigned your application. Because of the efficiencies inherent in this highly specialized, streamlined approach, we can often offer our clients significantly accelerated timelines and reduced costs. |
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From the development of the first graphical user interfaces (GUIs), multimedia has always made computing easier, more transparent, and more accessible. That process will accelerate as multimedia goes beyond computers and spreads to small, cheap everyday devices in our homes, cars and offices. Physical device interaction creates the potential for hundreds of new applications, from multimedia medical diagnostic tools to multimedia-enabled workstations on assembly lines. Our organization is in the forefront of these developments. We have written Java programs that communicate with lights, small DC motors, steppers, etc., and have begun development of new gaming devices and toys that interact with the television characters on whom they're based. We believe that multimedia is only beginning to reach its full potential. Projections Company and its people have been in the vanguard of multimedia developments for two decades -- and we intend to continue demonstrating leadership in bringing the benefits of multimedia to an ever-expanding number of businesses, educational institutions, and individuals around the globe. Exactly how does our process
work? The Projections Company Method. |
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Please contact us in
the way most convenient for you: All contents of this web site ©2001 Projections® Company. All rights reserved. |
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